Friday, 8 November 2013

Here is concept art for my first character Katana. Katana is a badass Japanese cyborg female with traditional Japanese tattoos and robotic arms that can shoot shuriken blades out of the forearms. She is all about blades and her main weapon is a smart sci-fi spin blade sword that can shape in to a shorter version when blades rotate next to each other.There are sensors on her head to prevent her sword cutting her own head of. Also she have spike blades on her knees ,blades on her shins for her lethal kicks and a few long throwing knifes on her hip just in case.
Katana's clothes designed to be flexible and ready for marshal art and acrobatics moves. Fur collar is not only a style element of her outfit it is also a trophy made out of the monster that she killed. From the back side of the character it will be visible that this fur skin is actually a part of monsters head.
This image shows armor upgrade on her legs and how she looks with protective glasses on.
The environment it self tells a bit of story as well. It is clear that she is in space because you can see Earth through the window and holographic screens creates sci-fi entourage. I am planning to add two walls on the sides with weapons selection on them to indicate that this is some sort of mission preparation room.Character selection menu environment will look like a vertical tunnel with floors where you can switch in between the characters up and down.This will look like space station compartments.

Friday, 1 November 2013

Introduction

Hi everyone!  I am a Teeside University student: BA Computer Games Art and this blog is dedicated to my final year project development process .

My idea is to create two next-gen game ready characters from my own story IP, based on my personal concept art and showcase these characters rendered real time inside character selection menu that I am planning to make in UDK engine. 


There are three main ideas behind this character selection menu. Number one is interactivity of the menu navigation where viewers will be able to switch between the characters, rotate each character around and zoom in and out to view the details. This will also create in game experience feeling where player have to choose a character to play with. Second idea is storytelling and setting atmosphere through the environment that will surround characters in the menu. Finally to make the characters feel more alive and less static I am planning to create simple animations for each character. Menu overall design, background and settings will be based on the story idea but should not drag attention from the characters presentation. Here is very short story description:
 
Story is set in the sci-fi future where technologically advanced humans faced a great danger to their existence because of meteorite that brought alien virus and mutated some animal species in to unstoppable berserk monsters. Humans had to leave Earth and build new home, space stations in the Low Earth Orbit. Still dependent on Earth resources they left autonomous factories that mined those for them. To protect factories from monsters attacks and for other deadly mission’s scientists created elite cyborg soldiers by making the most dangerous people in to intelligent killing machines.