My idea is to create two next-gen game ready characters from my own story IP, based on my personal concept art and showcase these characters rendered real time inside character selection menu that I am planning to make in UDK engine.
There are three main ideas behind this character selection menu. Number one is interactivity of the menu navigation where viewers will be able to switch between the characters, rotate each character around and zoom in and out to view the details. This will also create in game experience feeling where player have to choose a character to play with. Second idea is storytelling and setting atmosphere through the environment that will surround characters in the menu. Finally to make the characters feel more alive and less static I am planning to create simple animations for each character. Menu overall design, background and settings will be based on the story idea but should not drag attention from the characters presentation. Here is very short story description:
Story is set
in the sci-fi future where technologically advanced humans faced a great danger
to their existence because of meteorite that brought alien virus and mutated some animal species in to unstoppable berserk monsters.
Humans had to leave Earth and build new home, space stations in the Low Earth
Orbit. Still dependent on Earth resources they left autonomous factories that mined those for them. To protect
factories from monsters attacks and for other deadly mission’s scientists
created elite cyborg soldiers by making the most dangerous people in to intelligent
killing machines.
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